Thursday, February 7, 2013

Lightning Strike Dash - Released


Our brand-spanking new game Lightning Strike Dash is now available at Indievania (Pay What You Want.)
We would really love to get some feedback on the game, as it's pretty much been hammered out in a dungeon for two months. we're dying to know what everyone thinks of it. Cheers!





Here's the game's description:

Lightning Strike Dash is a rhythm-action game that will have you careening around over 50 electric tracks at high speeds trying to score points by matching your ship's color to the different colored gems and barriers strewn about. To score big points you'll need to steer cleanly (using the mouse) through zig-zagging pathways loaded with obstacles you need to take out in perfect combos to increase your multiplier, waiting for the right moment to hit the boost and net the lightning lap bonus.



Available now at Indievania (Pay What You Want.) 
Created with Game Maker 8
Music by Positively Dark
"The Road To Turmbuhne" by Rosengren & Chelly


Thursday, January 10, 2013

Lightning Strike Dash Preview Video

We have a short gameplay video for our new game: vimeo
The game is kinda like a Harmonix game meets futuristic racer. I sure hope no one has already made a game like this. Not having an internet connection makes it kinda hard to know what else is out there.

Thursday, January 3, 2013

We have a new game in the works: Lightning Strike Dash

We are currently working on a new game called Lightning Strike Dash. It's an action-rhythm game were you race around obstacle filled tracks that require you to switch to the right color to collect gems and plow through barriers. Dashing quickly and cleanly around the courses will have you scoring big points. At the moment we think the game will be nearing completion around the end of this month or beginning of February, so stay tuned.





Friday, August 31, 2012

ROCKDUDE Update 1.1

We have had a bunch of problems trying to finally get an updated version of our latest game uploaded.We have changed the name to ROCKDUDE, as not to confuse with the original Japanese title of Megaman. There are a host of fixes and tweaks that should smooth out the experience...(let's hope!)  

ROCKDUDE free on indievania



Friday, August 3, 2012

ROCKMAN Released

We just uploaded our new game ROCKMAN onto Indievania and it should be available in a couple of days.
Check out this Gameplay Video




We have been working on the game for about 4 months and have decided to go ahead and make the game free! Since we haven't gotten any outside testing we really hope to get feedback, so we can continue to improve the game. Cheers!

Tuesday, July 3, 2012

Big announce-mount!

We are ready to announce our latest project.
The game is called "ROCKMAN" -- a 2D platformer. The focus is all about the platforming and setting the player free to go "extreme" Rock-Climbing and explore the large and open 2D environments.
The gameplay centers around the ability to grab onto any surface with your "extreme" climbing axes. we want the player to have a lot of freedom in traversing the mountain however they like. Yoy can quickly scale a shear cliff, as well as climb the underside of any platform.
You can also gain new abilities, like the Wingsuit, which lets you safely glide about the mountains.
We have been working on the game for about 3 months, and if all goes well we hope to have it finished sometime this summer. We also plan on releasing the game for Free on indivania.com







Friday, June 22, 2012

Climb to the Top of the Blog!

Climb on IndieVania
Where you can get it absolutely free!
Climb is a 2D Action/Platformer where you must save the Princess from the evil Warlock and his mechanical army by jumping and slashing your way to the top!

The old website crapped on itself, so...
This is the new TwO Bros Games Developel blog on blogger...blah...

About TwO Bros.

My photo
A little about us: We got started about 7 years ago with the free game making utility, Game Maker, putting together prototypes (l.e. game projects we started then soon gave up on.) Tim does game design, hammering out the game's core features and levels. Orion is the artist and does some programing so that all the little sprites can move around (This isn't as easy as it sounds.) "Climb" is our first big title (it's also a long title,) and was a indiePub contest winner as well as a Indie challenge finalist. Recently we've been creating smaller projects like RockDude and Lightning Strike Dash, which have been slightly more manageable for us. All of our games are available for free at indievania.com